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FÉLIX-ANTOINE DÉSY
GAME DESIGNER
Still in development...
PROJECT
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Third Person Action Roguelike
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Unreal Engine 5
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Developped in 7 weeks (May/June 2025)
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Solo
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Risk of Rain 2 inspired
OBJECTIVES
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3C
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Combat system
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Item system
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AI
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Level with interaction
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Gameplay sequence
PILLARS
COMBAT
Engage enemies with a mix
of short and long range attacks while
using diverse abilities and movement skills
EXPLORE
Explore an open level to uncover hidden pieces of the objective, leading you to the boss for the final battle
LOOT
Find items of varying power by defeating enemies and grow stronger
GAMEPLAY LOOPS
MICRO
Explore
Fight enemies
Loot items
MESO
Find and destroy Void Cores to further the objective
Gather more powerful and rare items
Survive increasingly stronger waves of enemies
MACRO
Complete the objective to activate the Arc Gate
Locate and use the Arc Gate to travel to the Boss
Fight and kill the Boss
MECHANICS
CHARACTER
MOVEMENT
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Animation blueprint with 8 direction blend space
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Front dash
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Double jump
Offers the player many choices for the exploration and their approach to enemy encounters
WEAPONS
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3 Combo Sword Slash
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locks the player's camera to look forward
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the combo resets after a delay after each attack
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the third attack of the combo has more damage
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Assault Rifle
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the player aims while holding right click
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they can then shoot fast projectiles
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the rifle recharges by itself while not aiming
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This allows the player for short and longer combat encounters. The sword does more damage but is riskier since you are closer to enemies. If you don't have any ammunition left in the rifle, the sword becomes a good option since you start reloading while using it. This creates a balance between the two weapons ensuring the player has advantages for both.
SKILLS
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Piercing Projectile
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use the skill button while aiming to shoot a piercing projectile, on a 4 seconds cooldown
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enhances its damage for each enemy it traverses
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Ground Slam
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use the skill button while holding your sword in the air
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accelerate toward the ground and create a damage area when landing, sending enemies away
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the more time you spend in the air before landing, the more damage the slam will do
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Sword Arcs
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use the skill button while holding your sword on the ground
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start charging your sword for 2.5 seconds
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when charged, throw an arc projectile with a regular sword slash up to three times
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if the third arc is created with the third attack of the combo, the arc projectile becomes larger and does more damage
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ITEMS
ENEMIES
WAVE MANAGER
GAMEPLAY SEQUENCE
INTRO
LEVEL & OBJECTIVE
OUTRO
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