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Still in development...

PROJECT

  • Third Person Action Roguelike

  • Unreal Engine 5

  • Developped in 7 weeks (May/June 2025)

  • Solo

  • Risk of Rain 2 inspired

OBJECTIVES

  • 3C

  • Combat system

  • Item system

  • AI

  • Level with interaction

  • Gameplay sequence

PILLARS

COMBAT

Engage enemies with a mix
of short and long range attacks while
using diverse abilities and movement skills

EXPLORE

Explore an open level to uncover hidden pieces of the objective, leading you to the boss for the final battle

LOOT

Find items of varying power by defeating enemies and grow stronger
 

GAMEPLAY LOOPS

MICRO

Explore

Fight enemies

Loot items

MESO

Find and destroy Void Cores to further the objective

Gather more powerful and rare items

Survive increasingly stronger waves of enemies

MACRO

Complete the objective to activate the Arc Gate

Locate and use the Arc Gate to travel to the Boss

Fight and kill the Boss

MECHANICS

CHARACTER

MOVEMENT

  • Animation blueprint with 8 direction blend space

  • Front dash

  • Double jump

Offers the player many choices for the exploration and their approach to enemy encounters​

WEAPONS

  • 3 Combo Sword Slash

    • locks the player's camera to look forward​

    • the combo resets after a delay after each attack

    • the third attack of the combo has more damage

  • Assault Rifle

    • the player aims while holding right click​

    • they can then shoot fast projectiles

    • the rifle recharges by itself while not aiming

This allows the player for short and longer combat encounters. The sword does more damage but is riskier since you are closer to enemies. If you don't have any ammunition left in the rifle, the sword becomes a good option since you start reloading while using it. This creates a balance between the two weapons ensuring the player has advantages for both.

SKILLS

  • Piercing Projectile

    • use the skill button while aiming to shoot a piercing projectile, on a 4 seconds cooldown

    • enhances its damage for each enemy it traverses

  • Ground Slam

    • use the skill button while holding your sword in the air

    • accelerate toward the ground and create a damage area when landing, sending enemies away

    • the more time you spend in the air before landing, the more damage the slam will do

  • Sword Arcs

    • use the skill button while holding your sword on the ground​

    • start charging your sword for 2.5 seconds

    • when charged, throw an arc projectile with a regular sword slash up to three times

    • if the third arc is created with the third attack of the combo, the arc projectile becomes larger and does more damage

ITEMS

ENEMIES

WAVE MANAGER

GAMEPLAY SEQUENCE

INTRO

LEVEL & OBJECTIVE

OUTRO

© 2025 by Félix-Antoine Désy

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